Saturday, 8 June 2013

evaluation

3d max evaluation
I think just got the hang of the basics how to change the simple shapes of the box, cylinder and trying to get what I want to make from it, and familiar with convert to editable Polly.
Right click to object to scroll down to find editable Polly, then click it then u get thee menu with vert, edge, line, polygon.

I've made a sword a hammer hot and attempted to make an Iron-man helmet and  my stupidity Ford be a good idea I was wrong and also have used the line technique to create shapes.

I've enjoyed making all I think I need a lot more practice using freely smacks to improve the skills I can see my mistakes I think you just need time and what said more practice to correct them. I’m glad all the things of made pack out what their push to look like instead of a complete mess except for that I’m at home looks like blog, I would stay away from making stuff like that for long time until I’m ready. When I was making the shrines for my level I found far only I knew what was supposed to be they weren't really up to scratch, I had to tell people what they were, think that’s mainly one of the main reasons I decided to change the design and go for the Gateway.

Making the second shrines the Gateway, was a whole lot better people could tell what it was just by looking at it. They really easy to make only pain was I had a lot of shapes combined to make one so therefore when I have to unwrap it all make it fit given equal squares in checker pattern check then move it to photo shop to texture that was the pain because it took time.

I ended up only with one design I had a lot more but they got deleted for some reason.

Thursday, 30 May 2013

final 3ds max onbject


shrine gate


this is my final design

its a shrine/ gateway for my game. this asset plays quite an important part of the level, its how the ghost come through the in to the level. its a portal from the spirit world and the living world.

in the game when you walk up to this, it start to to create a door way that enemies come out of.

progress unrapping uvw



I had to unwrap all the shapes individually then attach them all together to put, organize them in the unwrap tab, save to move in to photo shop.
add my textures save them.
go to materials bitmap drag them to the model.