Saturday, 8 June 2013

evaluation

3d max evaluation
I think just got the hang of the basics how to change the simple shapes of the box, cylinder and trying to get what I want to make from it, and familiar with convert to editable Polly.
Right click to object to scroll down to find editable Polly, then click it then u get thee menu with vert, edge, line, polygon.

I've made a sword a hammer hot and attempted to make an Iron-man helmet and  my stupidity Ford be a good idea I was wrong and also have used the line technique to create shapes.

I've enjoyed making all I think I need a lot more practice using freely smacks to improve the skills I can see my mistakes I think you just need time and what said more practice to correct them. I’m glad all the things of made pack out what their push to look like instead of a complete mess except for that I’m at home looks like blog, I would stay away from making stuff like that for long time until I’m ready. When I was making the shrines for my level I found far only I knew what was supposed to be they weren't really up to scratch, I had to tell people what they were, think that’s mainly one of the main reasons I decided to change the design and go for the Gateway.

Making the second shrines the Gateway, was a whole lot better people could tell what it was just by looking at it. They really easy to make only pain was I had a lot of shapes combined to make one so therefore when I have to unwrap it all make it fit given equal squares in checker pattern check then move it to photo shop to texture that was the pain because it took time.

I ended up only with one design I had a lot more but they got deleted for some reason.

Thursday, 30 May 2013

final 3ds max onbject


shrine gate


this is my final design

its a shrine/ gateway for my game. this asset plays quite an important part of the level, its how the ghost come through the in to the level. its a portal from the spirit world and the living world.

in the game when you walk up to this, it start to to create a door way that enemies come out of.

progress unrapping uvw



I had to unwrap all the shapes individually then attach them all together to put, organize them in the unwrap tab, save to move in to photo shop.
add my textures save them.
go to materials bitmap drag them to the model.  



   

reference images


i'm not liking the past shrines iv created and thinking of changing the look. I found these.

i Googled shrine to look for some real shrines reference images, and saw these images and thought the work so much better the what i was making.
every one can see what they are and they look better cooler and i can think of more designs with this.

what will it be for: i was thinking of being a door way to the spirit world. it kind of a great way of showing how spirits/ghost enter the world to attack the character.

iv been think about this idea foe a while and il try to show its in a story-bored.

reference to my designs. most of the image i have looked at are red orange and that color for the evil spirits to keep away in japan so this colors so cant uses.

Thursday, 16 May 2013

practice texture for shrine

i wanted to make a shrine because they work quite well with spirits and ghost and hopefully fit well in my level. 
these are just practice designs i'm thinking of.



looking at it its not quite there at all, it still need a lot of work. i'm going to get some reference images to help me to find the right design, to get the correct shapes or structure.